πŸ† The Spell Brigade β€” All 78 Achievements Guide (100%)

Complete walkthrough for every achievement in The Spell Brigade 1.0 including tips for the hardest challenges β€” Hatti's Pi Damage, Star Mage's 9001 Stars, and Pyrestorm Pit Hardcore.

Easy: 24Medium: 24Hard: 25Very Hard: 5 Total: 78

πŸ—ΊοΈ 100% Completion Roadmap

  1. Step 1 Phase 1 β€” Natural: Play 10+ runs across different wizards. Easy/Medium achievements unlock automatically.
  2. Step 2 Phase 2 β€” Maps: Complete all three maps (Verdant Meadows, Frozen Ancients, Pyrestorm Pit) on Moderate β†’ Severe β†’ Hardcore.
  3. Step 3 Phase 3 β€” Wizards: Dedicate 2-3 runs per wizard targeting their specific achievements. Reginald and Campanelli first.
  4. Step 4 Phase 4 β€” Milestones: Grind Level Up, Time Played and Infuser achievements across normal play.
  5. Step 5 Phase 5 β€” Expert: Target Hatti Pi Damage, Star Mage 9001 Stars, Ludwig Sacrificer. These require dedicated focused runs.
  6. Step 6 Phase 6 β€” Cleanup: Finish any remaining achievements using the list below.

βš™οΈ General Achievements

🟒
First Blood Easy

Die once.

πŸ’‘ Happens naturally in your first run.

🟒
Enchanter I Easy

Perform 5 Enchantments.

πŸ’‘ Enchant between every run at the upgrade screen.

🟒
Enchanter II Easy

Perform 15 Enchantments.

πŸ’‘ Natural progression β€” keep playing.

🟒
Infuser I Easy

Perform 2 Elemental Infusions.

πŸ’‘ Infuse at Level 7 on two separate runs.

🟒
Infuser II Easy

Perform 7 Elemental Infusions.

πŸ’‘ Natural progression.

🟑
Infuser III Medium

Perform 15 Elemental Infusions.

πŸ’‘ Natural progression over many runs.

πŸ”΄
Infuser IV Hard

Perform 26 Elemental Infusions.

πŸ’‘ Requires ~13 runs with two infusions each. Enable as a background goal.

🟒
Level Up I Easy

Level up 180 times total.

πŸ’‘ Natural progression β€” each run levels you up ~30-50 times.

🟑
Level Up II Medium

Level up 360 times total.

πŸ’‘ ~8-12 full runs.

🟑
Level Up III Medium

Level up 500 times total.

πŸ’‘ Use Bryony for extra XP gain to accelerate total level accumulation.

πŸ”΄
Level Up IV Hard

Level up 600 times total.

πŸ’‘ Long-term goal β€” ~20 full runs.

⚫
Level Up V Very Hard

Level up 1,111 times total.

πŸ’‘ ~35-40 full runs. The biggest level milestone. Use Bryony to accelerate.

🟒
Time Played I Easy

Survive a total of 30 minutes.

πŸ’‘ 3 short runs.

🟑
Time Played II Medium

Survive a total of 240 minutes.

πŸ’‘ ~20 full runs of 12 minutes each.

πŸ”΄
Time Played III Hard

Survive a total of 273 minutes.

πŸ’‘ 273 = sum of powers of 3 β€” a neat math-themed milestone.

πŸ”΄
Time Played IV Hard

Survive a total of 343 minutes.

πŸ’‘ 343 = 7 cubed β€” a chunky playtime milestone.

⚫
Time Played V Very Hard

Survive a total of 400 minutes.

πŸ’‘ ~33 full runs. Long-term investment.

🟒
Spell Equip I Easy

Equip a new spell 36 times.

πŸ’‘ Natural β€” you pick spells at Level 5, 15, 25 every run.

🟑
Spell Equip II Medium

Equip a new spell 50 times.

πŸ’‘ Natural progression.

🟑
Spell Equip III Medium

Equip a new spell 75 times.

πŸ’‘ Natural progression.

πŸ”΄
Spell Equip IV Hard

Equip a new spell 86 times.

πŸ’‘ ~29 runs averaging 3 new spells per run.

🟒
Wise Reroller Easy

Save your Rerolls when offered only Common upgrades 5 times.

πŸ’‘ If all three options are Common rarity, save your reroll token β€” do not reroll Commons.

🟑
Paramedic Medium

Revive 10 teammates.

πŸ’‘ Play Campanelli or Aldric in co-op β€” their revive bonuses make this natural.

πŸ”΄
Completionist Hard

Complete 4 Objectives in a single run.

πŸ’‘ In co-op, split up for Objectives. In solo, prioritize Objective zones above all else. Aldric's +60% Revive Speed frees up others for Objectives.

🟑
Iron Wizard Medium

Finish a run with 80 Armor.

πŸ’‘ Stack Armor enchantments. Ludwig's passive +12 Armor gives a head start. Frozen Ancients has fewer damage sources that bypass Armor.

πŸ”΄
Crit Master Hard

End a run with at least 201% Critical Damage.

πŸ’‘ Stack Critical Damage enchantments. Steady Hands scroll now adds Critical Damage in 1.0. Wizard King's +10% Crit Chance makes this worthwhile.

🟑
Elemental Variety Medium

Infuse each of your 4 spells with a different element in one run.

πŸ’‘ Level 7 (infuse spell 1), Level 14 (infuse spell 2), then use augmentations to infuse spells 3 and 4 with remaining elements. Plan elements in advance.

🟒
Friendly Fire! Easy

Take damage from a teammate's spell (or your own).

πŸ’‘ Happens in your very first co-op run. In solo, AOE spells can hit yourself.

πŸ”΄
Spell Lvl 20 Hard

Upgrade a single spell to Level 20.

πŸ’‘ Focus ALL upgrades on one spell for an entire run. Solitary Focus Covenant forces this β€” easiest path to the achievement.

🟑
Statue Medium

Stand still for 900 combined seconds.

πŸ’‘ Cumulative. 900 seconds = 15 minutes total. Each time you stand still counts. Background goal.

🟑
Near Death Medium

Fully restore HP after dropping below 10%.

πŸ’‘ Take heavy damage deliberately then use a Health Potion or Aldric heal to restore. Easier in co-op with Aldric.

🟒
Potion Goblin Easy

Collect 3 Health Potions within 1 minute.

πŸ’‘ Meadows has dense potion spawns. Use Bryony or Campanelli for extended magnet range.

πŸ”΄
Level Thrice Hard

Level up 3 times in 2 seconds.

πŸ’‘ Kill a large group of enemies simultaneously to collect enough XP for 3 levels. Best done with Bryony's massive orb collection range near a dense wave. Final boss burst is ideal.

🟑
No Luck Needed Medium

Defeat a boss without choosing any Luck upgrades.

πŸ’‘ Plan a full-damage or full-Armor build route that intentionally skips all Luck options. Ludwig is naturally positioned for this β€” his +12 Armor passive compensates.

🟒
Die Hard Easy

Die 30 times total.

πŸ’‘ Natural progression. Bruce Willis reference.

πŸ—ΊοΈ Maps Achievements

🟒
Meadows Survivor Easy

Survive Verdant Meadows for 12 minutes.

πŸ’‘ Play any wizard on Moderate Threat β€” 12 minutes is the base run length.

🟒
Tundra Survivor Easy

Survive Frozen Ancients for 12 minutes.

πŸ’‘ Unlock Frozen Ancients first, then run Moderate Threat.

🟒
Meadows: Moderate Easy

Complete Verdant Meadows on Moderate Threat.

πŸ’‘ Default difficulty β€” complete the run.

🟑
Meadows: Severe Medium

Complete Verdant Meadows on Severe Threat.

πŸ’‘ Use Reginald + Acid Astral Orbs for reliable Severe clears.

πŸ”΄
Meadows: Hardcore Hard

Complete Verdant Meadows on Hardcore Threat.

πŸ’‘ Star Mage + Falling Stars Lightning is the safest Hardcore approach.

🟒
Ancients: Moderate Easy

Complete Frozen Ancients on Moderate Threat.

πŸ’‘ Avoid Ice Patches early β€” they slow you dangerously.

🟑
Ancients: Severe Medium

Complete Frozen Ancients on Severe Threat.

πŸ’‘ Hatti is strong here β€” Frost Branch pairs with the Ice Patch hazards.

πŸ”΄
Ancients: Hardcore Hard

Complete Frozen Ancients on Hardcore Threat.

πŸ’‘ Bring Hatti for CC freeze zones to manage the elite enemy density.

🟑
Pyrestorm: Moderate Medium

Complete Pyrestorm Pit on Moderate Threat.

πŸ’‘ Avoid lava β€” it deals constant damage. Tornado paths are random; always keep moving.

πŸ”΄
Pyrestorm: Severe Hard

Complete Pyrestorm Pit on Severe Threat.

πŸ’‘ High Dodge cap is essential. Ludwig's Sulfur Geysers deal bonus damage here.

⚫
Pyrestorm: Hardcore Very Hard

Complete Pyrestorm Pit on Hardcore Threat.

πŸ’‘ Star Mage self-freeze invulnerability is key. Never stop moving. Prioritize Armor enchantments.

🟑
Sol'phish Slayer Medium

Defeat Sol'phish, the Long One.

πŸ’‘ Boss of Verdant Meadows. Defeat on any Threat Level.

🟑
Krog'wa Slayer Medium

Defeat Krog'wa, the Bloated One.

πŸ’‘ Boss of Frozen Ancients. Defeat on any Threat Level.

πŸ§™ Wizard Achievements

🟑
Reginald: Orbmaster Medium

Deal 200,000 damage with Astral Orbs.

πŸ’‘ Reginald + Acid infusion + augments. Run multiple Astral Orbs sessions.

πŸ”΄
Reginald: Augmentor Hard

Augment Astral Orbs 4 times in 1 Mission.

πŸ’‘ Complete 4 Objectives in one run β€” each Objective offers an augmentation. Prioritize Objective completion.

🟒
Moon Mage: Collector Easy

As Campanelli, grab 20 Health Potions.

πŸ’‘ Her extended magnet range makes potion collection easy. Play multiple runs.

🟑
Moon Mage: Veteran Medium

As Campanelli, attempt 28 Missions.

πŸ’‘ Just play Campanelli regularly β€” 28 runs.

🟒
Sun Mage: Ranger Easy

Increase Solar Pulse Range by 50%.

πŸ’‘ Stack 3-4 Range upgrades in a single run β€” easy to achieve.

🟒
Sun Mage: Wildfire Easy

Infuse Solar Pulse with Wildfire.

πŸ’‘ Simply choose Wildfire at Level 7 infusion with Sun Mage.

πŸ”΄
Sun Mage: Ice Stander Hard

Stay on one Ice Patch for 90 seconds.

πŸ’‘ Frozen Ancients map. Find an Ice Patch, stand still, survive 90 seconds. Have a teammate protect you. Use Armor enchantments to survive the damage.

πŸ”΄
Kavin: Rock Caster Hard

Cast 19,440 Rocky Road rocks total.

πŸ’‘ Passive grind across many runs. The total is a deliberate round-number goal.

🟒
Kavin: Big Road Easy

Double the Size of Rocky Road.

πŸ’‘ Pick the Size upgrade for Rocky Road once. Kavin's passive doubles Size upgrades on this spell.

🟒
Ludwig: Venomous Easy

Infuse Arcane Broadsword with Venom.

πŸ’‘ Simply choose Venom at Level 7 infusion with Ludwig.

πŸ”΄
Ludwig: Sacrificer Hard

Sacrifice 1,066 enemies.

πŸ’‘ Cumulative across runs. The 1,066 total nods to the year 1066 and the Battle of Hastings.

πŸ”΄
Campanelli: Reviver Hard

Revive 13 teammates.

πŸ’‘ Play co-op. Campanelli has the best revive speed. 13 teammates = multiple co-op runs.

🟑
Campanelli: Phantom Medium

Cast 10 Phantom Blades at the same time.

πŸ’‘ Unlock Phantom Blades at Level 15. Stack multiple cast charges before releasing.

πŸ”΄
Hatti: Rune Augmentor Hard

Augment Rune Burst 4 times in 1 Mission.

πŸ’‘ Complete all 4 Objectives in a single run while playing Hatti. Coordinate with co-op team for Objective completion speed.

⚫
Hatti: Pi Damage Very Hard

Deal 314,159 Plasma Damage.

πŸ’‘ 314,159 = Pi Γ— 100,000. Use Plasma infusion + Rune Burst + all Plasma augments. Multiple Hardcore runs required. The community's most infamous achievement.

πŸ”΄
Wizard King: Beamer Hard

Kill 404 enemies with Resurrection Beam.

πŸ’‘ Cumulative across runs. The 404 total is a wink to the classic β€œnot found” error code. Endless Mode helps rack up kills.

🟑
Wizard King: Missile Medium

Hit 10 enemies with a single Magic Missile.

πŸ’‘ Frozen Ancients Hardcore β€” dense enemy waves. Stand in a bottleneck and let enemies cluster before firing.

🟑
Star Mage: Starfall Medium

Have 4 Falling Stars active at the same time.

πŸ’‘ Upgrade Falling Stars quantity in a single run. Requires significant Cooldown Reduction and Spell Level investment.

⚫
Star Mage: 9001 Stars Very Hard

Cast 9,001 Falling Stars total.

πŸ’‘ 'It's over 9000!' β€” Dragon Ball Z reference. Cumulative across all runs. Use Cooldown Reduction for faster casts. Solitary Focus covenant accelerates this.

🟒
Star Mage: Freeze Easy

Freeze yourself.

πŸ’‘ On Frozen Ancients, walk onto an Ice Patch. Or in co-op, have Hatti cast Frost Branch on you. Happens naturally.

πŸ”΄
Aldric: Fungi Hard

Retrieve 432 Bewitched Fungi.

πŸ’‘ Cumulative goal. Sweep corners on Aldric runs β€” the total is a deliberate pattern (12 Γ— 36).

🟒
Aldric: Healer Easy

Heal a fellow Wizard with Aether Beam.

πŸ’‘ Requires co-op. Target a wounded teammate with Aether Beam β€” instant achievement.

πŸ”΄
Maggie: Birdshot Hard

Hit 2 statues with the same bird from Aurora Wings.

πŸ’‘ Position between two statues on Verdant Meadows. Cast Aurora Wings β€” the bird must ricochet off the first statue into the second. Requires precise positioning.

πŸ”΄
Maggie: Relic Hunter Hard

Collect 33 Relics.

πŸ’‘ Cumulative. Maggie's passive detects Relics on the minimap β€” she collects them 2-3x faster than other wizards. Use Maggie exclusively for 8-10 runs.

🟒
Bryony: Full HP Potion Easy

Grab a Health Potion at full HP.

πŸ’‘ Bryony's passive converts full-HP potions to XP bonus. Just pick up any potion when healthy β€” done.

πŸ”΄
Bryony: Magnet Master Hard

Collect 666 XP Orbs with a single Magnet.

πŸ’‘ Max Magnet spell level + Size upgrades. 666 orbs requires a dense wave with Bryony's collection range at maximum. Best done in a large enemy cluster on Pyrestorm Pit.

πŸ”΄
Balthazar: Ghost Reviver Hard

Revive 12 teammates as a ghost.

πŸ’‘ Requires co-op. Die deliberately near fallen teammates. In ghost form, revive them β€” counts toward the 12 total. Takes multiple co-op runs.

🟑
Balthazar: Lifesteal Medium

Gain 10 HP from a single Talon Slash.

πŸ’‘ Venom infusion + high Damage investment. A single Talon Slash hitting multiple nearby enemies in a dense pack should hit 10+ HP total with sufficient upgrades.

πŸ”΄
Pipwick: Army Hard

Have 8 active minions simultaneously.

πŸ’‘ Stack Cooldown Reduction to summon minions faster and keep them alive. Choose augmentations that boost minion count. Frozen Ancients is best β€” fewer lava hazards to kill minions.

🟑
Pipwick: Survivor Medium

Have a single minion survive for 12+ seconds.

πŸ’‘ Keep one minion away from damage sources. Verdant Meadows Moderate Threat is the safest environment for long minion survival.

πŸ“– The Spell Brigade Achievements β€” Deep Guide

The Pi Damage Achievement (Hatti) β€” Detailed Strategy

Hatti's Pi Damage achievement (reaching 314,159 Plasma Damage) is one of the toughest checks in the game. The target number is Pi Γ— 100,000 β€” a playful math nod. Plan on several focused Plasma runs with Hatti. Your build: Rune Burst + Plasma infusion at Level 7, then pour upgrades into Rune Burst level and augments. The Rune Burst 4Γ— augmentation goal pairs well with this grind. Pyrestorm Pit on Severe usually gives the density you need for huge burst totals.

The 9001 Stars Achievement (Star Mage) β€” Detailed Strategy

Star Mage's 9,001 Stars achievement (the Dragon Ball Z reference) is a cumulative grind across many runs. The fastest path: use the Solitary Focus Covenant with Star Mage on Verdant Meadows Moderate Threat. Solitary Focus forces all upgrades into Falling Stars, dramatically increasing cast frequency via Cooldown Reduction. With 4 simultaneous Falling Stars at high Cooldown Reduction, you can accumulate 200-300 casts per run. At that rate, the 9,001 total requires ~35-45 dedicated runs. Use Bryony's XP Gain for faster leveling to Cooldown Reduction upgrades.

Pyrestorm Pit Hardcore β€” Survival Guide

Completing Pyrestorm Pit on Hardcore Threat is the hardest map-based achievement in The Spell Brigade. Key survival rules: (1) Never stop moving β€” lava damages constantly and tornadoes are random. (2) Maximize Armor enchantments before attempting β€” 60+ Armor absorbs lava tick damage meaningfully. (3) Use the Star Mage self-freeze invulnerability to survive burst damage windows. (4) Position Sulfur Geysers (Ludwig-specific synergy) or use the Sun Mage's -25% hitbox to reduce damage intake. (5) In co-op, assign one player to lava zone awareness and call tornado paths for the team.

Maggie Birdshot β€” Exact Method

The Birdshot achievement (hitting 2 statues with the same bird) requires precise positioning on Verdant Meadows. Find two statues that are roughly aligned. Position yourself so the first statue is directly in your Aurora Wings cast path. When the bird hits the first statue, it ricochets β€” you need to be positioned so the ricochet trajectory angles toward the second statue. This requires trial-and-error for exact angles, but is feasible within 5-10 attempts on Moderate Threat where you have time to set up.

❓ The Spell Brigade Achievements β€” FAQ

How many achievements does The Spell Brigade have? +

The Spell Brigade lists 78 tracked milestones on Steam and PlayStation 5. They cover general gameplay, every map on multiple Threat Levels, and wizard-specific goals for the full roster.

What is the hardest achievement in The Spell Brigade? +

Hatti's 'Pi Damage' achievement (deal 314,159 Plasma Damage) is widely considered the hardest achievement. It requires a dedicated Plasma-focused build across multiple Hardcore runs. Star Mage's '9001 Stars' (cast 9,001 Falling Stars total) is the most time-consuming. Pyrestorm Pit: Hardcore is the hardest single-run achievement.

What is the 1,066 sacrifice reference? +

Ludwig's Sacrificer achievement asks for 1,066 sacrifices β€” a nod to the year 1066 and the Battle of Hastings. It is one of several number-based nods hidden in milestone achievements.

What is the Pi Damage achievement? +

Hatti's Pi Damage achievement requires dealing exactly 314,159 Plasma Damage β€” a reference to the mathematical constant Pi (3.14159...). It requires a dedicated Plasma build with Rune Burst and all available Plasma augmentations across multiple Hardcore runs.

How do you get the Friendly Fire achievement? +

Simply take damage from a teammate's spell β€” or your own AOE spell. This happens naturally in your first co-op run. In solo, some AOE spells like Solar Pulse or Rune Burst can damage the caster at close range.

How do you unlock 100% achievements in The Spell Brigade? +

For 100% completion, the critical path is: 1) Complete all three maps on all Threat Levels including Hardcore. 2) Play every wizard through their specific achievements. 3) Accumulate total level-ups and time milestones across many runs. 4) Target the Pi Damage (Hatti) and 9001 Stars (Star Mage) achievements last as they require the most dedicated runs.

Are The Spell Brigade achievements available on PS5? +

Yes β€” PlayStation 5 has a full trophy list matching the Steam side. The 1.0 launch on April 29, 2026 includes all 78 entries as trophies.